Thungni, Ancestor God of Runesmiths
Image by Hamsterfly @ Deviant Art
The first son of Grungni and Valaya, Thungni is the god of runic magic and runesmithing. According to Dwarf lore, Thungni ventured deep into the earth during the Long Migration. He spent considerable time in a place he called Ankor Bryn, the Glittering Realm. When he emerged, Thungni brought the secret of Runic Magic to the Dwarf race. Thungni discovered that only he, his father Grungni, and a few of his descendants had the gift to inscribe runic magic. Thungni and his progeny laboured to produce weapons of power before the cataclysm foretold by Grungni struck the Dwarfs. Aided by his brother Smednir, Thungni crafted some of the most potent rune-weapons ever. A few have been lost during generations of wars, but many remain in the possession of Dwarfkings and powerful Rune Lords.
Thungni is portrayed with reddish brown hair and beard. He is usually clad in full armour, with a breastplate inscribed with his personal rune. In one hand he holds a runic staff, symbolising his power and skill as a Runesmith. In the other, he holds the rune-hammer named Karaz-Kazakrhun, "Enduring War Rune."
Thungni is portrayed with reddish brown hair and beard. He is usually clad in full armour, with a breastplate inscribed with his personal rune. In one hand he holds a runic staff, symbolising his power and skill as a Runesmith. In the other, he holds the rune-hammer named Karaz-Kazakrhun, "Enduring War Rune."
Symbols
Thungni’s main symbol is his personal rune on a hammer. This denotes his role as an Ancestor God of Runesmiths. Rune Lords and other clan elders wear slate-grey robes during
ceremonies initiating new runesmiths to their calling. Initiates and priests of Thungni dress in
blue-grey robes with a hammer embroidered on their left breast.
ceremonies initiating new runesmiths to their calling. Initiates and priests of Thungni dress in
blue-grey robes with a hammer embroidered on their left breast.
Strictures
All Runesmiths must abide by the following strictures:
1. Never reveal the secrets of Magic Runecraft to any one other than a fellow Runesmith or one’s own carefully chosen Apprentice.
2. Never allow a rune-weapon to fall into the hands of any Dwarf enemy, even if it must be lost or destroyed.
3. Always investigate any rumour of lost rune-weapons and recover them when possible.
4. Never allow any non-Dwarf to obtain or pass on any knowledge of runic magic.
5. Never allow one’s reputation to be sullied by poor craftsmanship.
1. Never reveal the secrets of Magic Runecraft to any one other than a fellow Runesmith or one’s own carefully chosen Apprentice.
2. Never allow a rune-weapon to fall into the hands of any Dwarf enemy, even if it must be lost or destroyed.
3. Always investigate any rumour of lost rune-weapons and recover them when possible.
4. Never allow any non-Dwarf to obtain or pass on any knowledge of runic magic.
5. Never allow one’s reputation to be sullied by poor craftsmanship.
Holy Sites
There are no formal temples of Thungni. In the Dwarfholds, shrines to Thungni are prominently
placed within the work-halls of the Runesmith clan. The few Runesmiths residing outside the holds, including Expatriates, maintain a small shrine within their workshops. Since Runesmiths living among Humans do not reveal themselves, their shrines are usually blended in with their
surroundings.
placed within the work-halls of the Runesmith clan. The few Runesmiths residing outside the holds, including Expatriates, maintain a small shrine within their workshops. Since Runesmiths living among Humans do not reveal themselves, their shrines are usually blended in with their
surroundings.
Holy Days
There are no set holy days for the cult.