Barak Varr
BlackThorn over at Bugman's Brewery kindly found all this for me (translated from French - I'll clean up when I get the chance):
In spite of the aversion of the dwarves for nautical exploration, those of Barak Varr settled at the seaside. Their fortress is famous throughout the Frontier Principalities and beyond for its steam-powered battleships and its impregnable reputation.
Barak Varr, literally the Gate On the Sea, is a single fortress through the Empire Eternal of the dwarves. From above ground, nothing indicates the presence of this large commercial port. In fact, for an observer located at the top of the cliffs which overhang the seaways, it seems that the approaching ships in will be splintered to pieces on the rocks below. However it of it is nothing: the undercurrent is powerful at this end of the Black Gulf, and has eroded the base of the cliff little by little, creating gigantic subterannean caves. It is in these natural cavities that the dwarves arranged the quays where their battleships and trading vesells are moored. The fortress itself is serious modest in comparison of those of the Mountains of the Edge of the World, and it also differs by a more cosmopolitan life style. The dwarf population there is more accessible than elsewhere and trades with merchants come from the four corners of the Old World. Barak Varr is known for its hospitality and its petitsd�jeuners so copious that they are capable to sustain a famished halfling. The dwarves hardly like water and though the sailors are numerous among the inhabitants of Barak Varr, they remain reticent to put the foot on the frail wood wherries of the elves and the men. This is why their ships, pride of the Guild of Engineers Maritimes, squat, are armoured and driven by powerful steam boilers. The tradesmen of as remote regions and exotics as Arabia or Lustrie is found in Barak Varr, knowing that with their arrival they will be accomodated there cordially in the many fashionable country inns which comprises the fortress. The permanent market offers a luxury of goods, silks of Cathay to the statuettes of remote Lustrie, while passing by the mixtures of spices of Moot and the talismans aphrodisiacs of the Grounds of the South. Anchored deeply in cliff, the fortress cannot be attacked since the firm ground. In the past, some tried to attack it by the sea, to realize that the fire power of the fleet and cut off dwarf artillery made the company suicidal. Although Barak Varr is located in the frontier Principalities, quarrelsome Ducs and Barons of the area show great diplomacy in its connection, conscious that it protects them from any invasion come from the south. The dwarves also profit from a right-of-way on the commercial roads which cross the many small strongholds of these regions. They are in fact a just reward the things, since the dwarves euxm�mes built these roads and traversed them centuries before they do not let the human ones be installed on these grounds low in mining layers. Current king DE Barak Varr names Byrrnoth Grundadrakk, it is known for its character traditionalist and its efforts to maintain the bonds with the clans of the mountains of the Edge of the World in this disturbed time.
THE GUIDE OF TRAVELLER BARAK VARR
Saga of King Voyageur Byrrnoth Grundadrakk was born within the royal clan, there is nearly three centuries. The youngest child of two brothers, it was not intended to reign. Making proof of the typical broadmindedness of the dwarves of Barak Varr, it bound the many ones and solid friendships with the merchants and the navigators attending the port before joining the Guild of
Engineers Maritimes to learn how art there to build and control the battleships. It could have continued to live thus if the elves had not interfered themselves... The tragedy took place whereas his/her father and his elder brother were at sea, with the continuation of a fleet of corsairs black elves. Their battleship was attacked and destroyed by Mauldekorr, a very old wyrm of the seas combined with the druchii and nourishing a hatred without terminal for the dwarves. When Byrrnoth Grundadrakk learned the news, it gave up its old life. Whereas the knell still resounded, it went to the vault of Grimnir where it the Jura to avenge to them his. With the Masters of Runes it claimed his heritage, the antique chops Rhymakangaz, and took the sea to track the animal. The account of its search does not occupy less than one hundred seventeen verses in the Book of the Acts of Barak Varr. One reads there that it did not put the foot with ground lasting nearly twenty years, foaming the seas in the search of Mauldekorr. Its tenacity entered the legend, the sailors spreading the history of this whom cursed dwarf and his iron ship, always ready to follow the least track being able to lead it to the wyrm. It sailed to the Coast of the Vampires
then crossed with broad Citadel of the Twilight in direction of the Bubbling Sea. From there, the trace of the monster led it to the Sea of the Fear and in the Islands of the Dragon where it had found refuge. The name of the Grundadrakk clan means "plague of the dragons" in Khazalid, and this heritage was checked in this day when Byrrnoth drove back its prey. Mauldekorr finally decided to fight, rolling up its rings around the metal nave. At this point in time the dwarf,
drunk combatant of revenge, threw himself on the monster, but the wyrm seizes it by the leg and projected it in the air, opened its mouth to absorb it entire. Byrrnoth did not hesitate a moment, pushed its war cry and was let swallow. At this point in time the wyrm carried out its error, because the dwarf plowed his entrails with great blows of axe. Twisting pain, it plunged under surface and swallowed great quantities of water, hoping to drown its indigestible encas. However it is what saved the life of the latter, because the gastric juices of the monster started to corrode its flesh. Blow afterwards, Byrrnoth cut through a path through the traversed body of spasms of its adversary. The crew of its ship assisted, impotent, of the anguish of Mauldekorr and thought his forever lost captain. However, a few moments later Byrrnoth, victorious, surface in the
medium of scarlet water remade by holding up its axe triumphantly. On its return to Barak Varr, it was accomodated as hero. Rare were those which thought that it could appease its revenge and this high feat of arms made new king the pride of his people. This search had marked it fo always, on the one hand in its flesh because its bite with the leg never would not cure completely, making it limp, and on the other hand in its heart, because it was smelled consequently nearer to its ancestors. It achieves finally its mourning and was devoted fully to its people and his fortress. It noted besides that Barak Varr lost little by little its traditions in contact with the foreigners. This is why the young dwarves were again sent to Karaza-Karak to perfect their education and which it placed some its Marteliers and Longues Beards at stations of influence. Of aucuns wonder whether Barak Varr will remain as accessible as in the past, but the respect of its subjects is such as null does not dispute its decisions.
Throng DE Barak Varr an enemy wanting to be caught some in Barak Varr must as a preliminary cross the Frontier Principalities, and the lords of these grounds are at the same time quarrelsome
and very jealous of their fields. If it manages to cross this strong resistance, it will discover that the rare terrestrial accesses of the fortress are extremely well defended. The attack by the sea is risked even more, because it is necessary to face the steel fleet of the dwarves and their artillery cut off in eyries from cliff. All that made that Throng DE Barak Varr is seldom assembled to push back invaders. Moreover, the interest first of the fortress is to guarantee the safety of its roads of maritime trade. This is why its forces are more often seen with the combat far from their home port, where the interests of Barak Varr must bitterly be defended. In the past, the army was
deployed in Estalie and Til�e in order to be avenged for Prince Marchands having tried to swindle the dwarf tradesmen or tackled their interests. The rune of Barak Varr was also seen in Arabia, vis-a-vis with the pirate pashas, or in sands of Khemri, the dwarves pointing out that thealive ones by no means need gold. Commercial counters as distant as Skeggi in Lustrie can also count on Throng DE Barak Varr, because a friendly port in these grounds is priceless. The
army of Barak Varr is easily transported far from its fortress since the major part of the dwarves who constitute it compose also the crews of the fleet of steel. Lords and Hero Throng DE Barak Varr has access to all the choices of characters normally available for the armies of dwarves if it is not that certain are more or less frequent that usually. The Killers are generally attracted towards the frozen extents of the Country of the Trolls and prefer to drive out the terrestrial monsters that marine. This is why, the Killers of Demons and Dragons are rarer in the armies of Barak Varr. The fortress shelters since always the Guild of Engineers Maritimes, specialized in the construction of the dwarf battleships. Besides a certain number of famous clans have their own building, often built several generations in a perfect position to sail before and always. Since the fortress makes also great use of guns, as well with ground as on sea, the Engineers are present numbers some in its armies and always ready to test on the ground their last improvements. Many are the fortresses to have an Anvil of the Destiny of old times, that of Barak Varr is seldom transferred onto the battle fields because it is preserved in a vast forging mill which overhangs the port, from where its power can be employed to push back possible attackers. Basic units the regiments of Warriors, Principal rafters and Arquebusiers are as present in Throng DE Barak Varr as in that of the other fortresses. The arquebuses have a little more success than the crossbows, but these last are far from being completely replaced, in particular because of their greater effectiveness in the moisture of the spray. The site of Barak Varr and poverty in layer mining of the grounds around make that Rangers and Mineurs are rather not very current. Few regiments that one there meeting are often of passage and come from other dwarf fortresses. One can often cross in the taverns of the port Skrataz, a group of prospectors ready to follow the least money or gold rumour coming from a remote destination. They join to the crews then to go to seek, generally without the assent of the autochtones, the hidden richnesses. As they enjoy to point out, "if they had wanted these treasures, they would have unearthed them themselves for a long time..." The rune representing the maritime door is often reproduced on the shields and the standards of Throng, but one sees there also the symbols of the Gods such as Grimnir, Grungni and Valaya, because certain clans go down from these famous ancestors. The guilds also have their runes represented and their members raise them with pride. Taking into account the flourishing trade, the dwarves of Barak Varr have access to a vast choice of dyeings and fabrics. It is thus hardly
astonishing that its Throng is variegated and present multicoloured uniforms. The dwarf combatant likes to show his richness, especially when invaluable silks and stones are as accessible as on the markets from Barak Varr. In addition to the joy of having a part of its treasure within reach, that makes it possible never to be court of liquidities to trade. The money rings carried to the arm are very current among the sailors of Barak Varr, they thus always have under the hand of a currency exchange having course everywhere in the world. Unit�s Sp�ciales the Killers of Trolls and Giants follows the same tendency that the corresponding heroes and is rare within Throng DE Barak Varr. One can however point out the existence famous Length Drong Silver and his crew of Pirates Killers, originating in this fortress. Other bands of Killers, embarked in the
tracking of a legendary monster, pass there sometimes, but that remains as exceptional as the history of these suicidal combatants. King Byrrnoth Grundadrakk maintains as it should be a guard of Marteliers. The commander of this regiment is responsible for the guard of the keys of the maritime door and those of the fortress. Marteliers are entirely devoted to the king and are his
eyes and its ears. Moreover, they can act as its name to put an end to the disorders. Their presence is enough to make conceal the arguments between dwarves, and they have the means of calming the indelicate visitors. Their role is so closely related to the safety of Barak Varr, which they join Throng only when the king takes itself of it the head. Where there are dwarves, there are Long Beards. Those of Barak Varr are the faithful ones of the king and support it in its effort to protect the traditions. Their richness is even more open than that the their congeneric ones since the foreign visitors are not always conscious of the respect which is due to old, but respect all the richness. Weapons, armours and clothing are thus decorated consequently. What many is
unaware of, it is that practicable portions of Ungdrin Ankor still connect Barak Varr to Karak of the Mountains of the Edge of the World. These accesses are vital for the fortress, but the length of the passages is such as they cannot be maintained in perfect state. Former Engineer Maritime of the name of Knut Krakkerson regularly leads a caravan to vapor through these dangerous tunnels,
thus maintaining open trade route. However, it is to the Wreckers whom it falls to make sure that Barak Varr remains the maritime door of the Kingdom Eternal. In this intention, they patrol without slackening Ungdrin, tracking the grobi, the skavens and any other vermin infesting the places. This crack corps includes/understands the best combatants of the fortress, this is why Throng worthy of this name could not occur from at least a regiment of Wrecker. Their
presence in a forwarding thus gives a good indication of the importance of this one. With regard to artillery, Barak Varr is very well provided. The Guns are particularly numerous there, and one finds there some of the largest parts of the Old World, charged to defend the maritime approach of the port. There are besides competitions between artillerists of various clans to know which has the most precise gun. One can quote celebrates it "Hammer of Grungni", old man nine century old, who makes the pride of the Halfarnson clan. It is reported that its the more valorous feat of arms was to send by the bottom a black arch to a distance of one thousand and half. This exploit was never equalized. The triggerfishes and the catapults have also their place within artillery of Barak
Varr, but are regarded as a little obsolete. However, the direction practises dwarf their still finds a utility like releasing rocks shoed on the bridge of the enemy ships or cutting down the flying creatures more easily than the guns.
Unit�s Rares the gun with flames is impossible to circumvent in the naval actions opposing the battleships to ships out of wooden, and any Engineer while having built is accomodated with arms open to Barak Varr. The guns organ are much rarer because they miss power to penetrate the unfavourable hulls. Although the maritime fortress can make profitable the gyrocopt�res, to date
none of its Engineers controls art to build them. That undoubtedly comes owing to the fact that they prefer to produce gigantic buildings armoured rather than of frail flying wherries. However, Barak Varr has some rare specimens of these machines, but when they are damaged at sea, they cannot be replaced. It is a field where Barak Varr differs from the other dwarf fortresses, namely
employment of mercenaries. This port bubbles of activity and the soldiers of fortune do not fail to forward there, that it is a question of being re-equipped with the best weapons which are, or to seek an employer. It is even possible to cross famous regiments there the such Pirates Killers (come to buy powder and rum), or the Avengers of Vespero (being used as guards body with merchants
til�ens). Since a many conflicts in which the dwarves of Barak Varr take part are more or less related to the trade, it is not rare that the richest clans call upon private armies. By way of example, Throng which attacked the den of the pirate estalien Alphonso Garracha included/understood more human mercenaries (of which celebrates it Daddallo and its Man-birds) that dwarves. In the same way, it is not rare that certain combatants originating in Barak Varr rent their service with foreign Princes. Of these regiments mercenaries, the Company of Torston Tranchebranche is undoubtedly most known. Travellers of Barak Varr "To work hard in the half-light and heat, a dustpan, to supply the boiler. Finally, the life on board a battleship it is as at the house!" Morgrim "A-eye", Engineer Maritime on board Legend of Grimnir. Barak Varr shelters a branch of the Guild of the Engineers which devotes itself to the steamers. There is something in the construction of these giants covered with steel which fascine most megalomaniac of the Engineers, moreover it is well the only place where it is possible and useful to produce such machines. In general, the dwarves do not impassion themselves for the sea, an environment very different from the mountains where they elect usually residence. Moreover, many which is those think that it acts of the field of the elves, and no text in Khazalid mentions the existence of
dwarf boats of open sea with veil or oars. The creation of enough powerful steam engines to propel the paddle wheels of large boats reinforced by steel plates very changed. Indeed, these vessels do not depend on the tides and make fun of the capricious winds. The dwarves needed only water and fuel to conquer the seas. In their spirit, that proves two things: the supremacy of the ground on the other elements, and the fact that what the elves do, the dwarves can do it in better. There are however relatively little battleships in service, so much these machines are complex and expensive to build. The typical battleship is of size equivalent to the galleons of the other races, but each one of these ships is single and testifies to competences and the ideas of its manufacturer. The monitors constitute a class of buildings smaller than the battleships, this
reduced dimension allows them to sail in not very deep water and to go up the rivers. N the other hand, their autonomy is weaker, which excludes their use in open sea. It is rare to cross them out of the Black Gulf and the sea of Til�e, whereas a battleship can go until to Lustrie without stopover. The dreadnought are true floating fortresses, barded French canon laid out on turrets. Rare are the Engineers able to build a dreadnought, and each existing model is a true jewel of technology. It is in legendary Hengist Sourcildrus that one owes the first built specimen. Thereafter largest kings DE Barak Varr marked their passage by financing the construction of a dreadnought. Quite as rare are the nautilus, of the machines able to sail under the waves. It is in Mungrun Martel d' Acier, one of the apprentices of Hengist, which one owes the invention of
these submarines. It is told that not being able to hope to equalize the titanic creation of its Master, it decided to be made a name by developing something the very different one. The result was very advances some over its time and is still to date. The steamers opened the way of the seas to the dwarf tradesmen. Now, where that you combine all over the world, you can meet dwarves, avid to have news of the Mountains of the Edge of the World and drinking again of quite thick
dwarf beer. What the dwarves refuse to admit, it is that they owe the possibility of crossing the oceans with the sailors elves. With their cartographers more precisely, because without precise sea charts, even the most powerful building cannot sail. Barak Varr has its own known marine atlas under the name of Livre of the Charts. It probably acted of a single volume in the beginning, but today it would be adapted more of speaking about Library of the Charts. The latter was fed by statements bought to merchants til�ens however, the sources oldest, these same which made it possible to open the commercial roads, were undoubtedly taken to the elves during the War of Revenge. These documents saved to the dwarves the sorrow to explore the treacherous vastnesses
of the oceans. In own way of example let us quote the mishap of Mungrun Martel d' Acier, which accompanied with its nautilus by the employers estaliens on the way towards Lustrie. It hoped to use it to explore and plunder the ruins of quoted absorbed of Chupayolt. The estaliens had sought of it without success the lasting site of the years, but the dwarves of Barak Varr had a chart by showing the access. One does not know with the Juste what it occurred. Only one of them, a dwarf having lost the reason, managed to return to its home port after thirty years spent on a gal�re of Arabia. Some in Barak Varr recognized in him one of the sailors of Mungrun, however of large globulous black eyes and the webbed claws were all whose poor wretch could remember. The dwarves however remain ready to risk their life for gold, and there is extremely to bet that another forwarding will follow the traces of Mungrun soon.
In spite of the aversion of the dwarves for nautical exploration, those of Barak Varr settled at the seaside. Their fortress is famous throughout the Frontier Principalities and beyond for its steam-powered battleships and its impregnable reputation.
Barak Varr, literally the Gate On the Sea, is a single fortress through the Empire Eternal of the dwarves. From above ground, nothing indicates the presence of this large commercial port. In fact, for an observer located at the top of the cliffs which overhang the seaways, it seems that the approaching ships in will be splintered to pieces on the rocks below. However it of it is nothing: the undercurrent is powerful at this end of the Black Gulf, and has eroded the base of the cliff little by little, creating gigantic subterannean caves. It is in these natural cavities that the dwarves arranged the quays where their battleships and trading vesells are moored. The fortress itself is serious modest in comparison of those of the Mountains of the Edge of the World, and it also differs by a more cosmopolitan life style. The dwarf population there is more accessible than elsewhere and trades with merchants come from the four corners of the Old World. Barak Varr is known for its hospitality and its petitsd�jeuners so copious that they are capable to sustain a famished halfling. The dwarves hardly like water and though the sailors are numerous among the inhabitants of Barak Varr, they remain reticent to put the foot on the frail wood wherries of the elves and the men. This is why their ships, pride of the Guild of Engineers Maritimes, squat, are armoured and driven by powerful steam boilers. The tradesmen of as remote regions and exotics as Arabia or Lustrie is found in Barak Varr, knowing that with their arrival they will be accomodated there cordially in the many fashionable country inns which comprises the fortress. The permanent market offers a luxury of goods, silks of Cathay to the statuettes of remote Lustrie, while passing by the mixtures of spices of Moot and the talismans aphrodisiacs of the Grounds of the South. Anchored deeply in cliff, the fortress cannot be attacked since the firm ground. In the past, some tried to attack it by the sea, to realize that the fire power of the fleet and cut off dwarf artillery made the company suicidal. Although Barak Varr is located in the frontier Principalities, quarrelsome Ducs and Barons of the area show great diplomacy in its connection, conscious that it protects them from any invasion come from the south. The dwarves also profit from a right-of-way on the commercial roads which cross the many small strongholds of these regions. They are in fact a just reward the things, since the dwarves euxm�mes built these roads and traversed them centuries before they do not let the human ones be installed on these grounds low in mining layers. Current king DE Barak Varr names Byrrnoth Grundadrakk, it is known for its character traditionalist and its efforts to maintain the bonds with the clans of the mountains of the Edge of the World in this disturbed time.
THE GUIDE OF TRAVELLER BARAK VARR
Saga of King Voyageur Byrrnoth Grundadrakk was born within the royal clan, there is nearly three centuries. The youngest child of two brothers, it was not intended to reign. Making proof of the typical broadmindedness of the dwarves of Barak Varr, it bound the many ones and solid friendships with the merchants and the navigators attending the port before joining the Guild of
Engineers Maritimes to learn how art there to build and control the battleships. It could have continued to live thus if the elves had not interfered themselves... The tragedy took place whereas his/her father and his elder brother were at sea, with the continuation of a fleet of corsairs black elves. Their battleship was attacked and destroyed by Mauldekorr, a very old wyrm of the seas combined with the druchii and nourishing a hatred without terminal for the dwarves. When Byrrnoth Grundadrakk learned the news, it gave up its old life. Whereas the knell still resounded, it went to the vault of Grimnir where it the Jura to avenge to them his. With the Masters of Runes it claimed his heritage, the antique chops Rhymakangaz, and took the sea to track the animal. The account of its search does not occupy less than one hundred seventeen verses in the Book of the Acts of Barak Varr. One reads there that it did not put the foot with ground lasting nearly twenty years, foaming the seas in the search of Mauldekorr. Its tenacity entered the legend, the sailors spreading the history of this whom cursed dwarf and his iron ship, always ready to follow the least track being able to lead it to the wyrm. It sailed to the Coast of the Vampires
then crossed with broad Citadel of the Twilight in direction of the Bubbling Sea. From there, the trace of the monster led it to the Sea of the Fear and in the Islands of the Dragon where it had found refuge. The name of the Grundadrakk clan means "plague of the dragons" in Khazalid, and this heritage was checked in this day when Byrrnoth drove back its prey. Mauldekorr finally decided to fight, rolling up its rings around the metal nave. At this point in time the dwarf,
drunk combatant of revenge, threw himself on the monster, but the wyrm seizes it by the leg and projected it in the air, opened its mouth to absorb it entire. Byrrnoth did not hesitate a moment, pushed its war cry and was let swallow. At this point in time the wyrm carried out its error, because the dwarf plowed his entrails with great blows of axe. Twisting pain, it plunged under surface and swallowed great quantities of water, hoping to drown its indigestible encas. However it is what saved the life of the latter, because the gastric juices of the monster started to corrode its flesh. Blow afterwards, Byrrnoth cut through a path through the traversed body of spasms of its adversary. The crew of its ship assisted, impotent, of the anguish of Mauldekorr and thought his forever lost captain. However, a few moments later Byrrnoth, victorious, surface in the
medium of scarlet water remade by holding up its axe triumphantly. On its return to Barak Varr, it was accomodated as hero. Rare were those which thought that it could appease its revenge and this high feat of arms made new king the pride of his people. This search had marked it fo always, on the one hand in its flesh because its bite with the leg never would not cure completely, making it limp, and on the other hand in its heart, because it was smelled consequently nearer to its ancestors. It achieves finally its mourning and was devoted fully to its people and his fortress. It noted besides that Barak Varr lost little by little its traditions in contact with the foreigners. This is why the young dwarves were again sent to Karaza-Karak to perfect their education and which it placed some its Marteliers and Longues Beards at stations of influence. Of aucuns wonder whether Barak Varr will remain as accessible as in the past, but the respect of its subjects is such as null does not dispute its decisions.
Throng DE Barak Varr an enemy wanting to be caught some in Barak Varr must as a preliminary cross the Frontier Principalities, and the lords of these grounds are at the same time quarrelsome
and very jealous of their fields. If it manages to cross this strong resistance, it will discover that the rare terrestrial accesses of the fortress are extremely well defended. The attack by the sea is risked even more, because it is necessary to face the steel fleet of the dwarves and their artillery cut off in eyries from cliff. All that made that Throng DE Barak Varr is seldom assembled to push back invaders. Moreover, the interest first of the fortress is to guarantee the safety of its roads of maritime trade. This is why its forces are more often seen with the combat far from their home port, where the interests of Barak Varr must bitterly be defended. In the past, the army was
deployed in Estalie and Til�e in order to be avenged for Prince Marchands having tried to swindle the dwarf tradesmen or tackled their interests. The rune of Barak Varr was also seen in Arabia, vis-a-vis with the pirate pashas, or in sands of Khemri, the dwarves pointing out that thealive ones by no means need gold. Commercial counters as distant as Skeggi in Lustrie can also count on Throng DE Barak Varr, because a friendly port in these grounds is priceless. The
army of Barak Varr is easily transported far from its fortress since the major part of the dwarves who constitute it compose also the crews of the fleet of steel. Lords and Hero Throng DE Barak Varr has access to all the choices of characters normally available for the armies of dwarves if it is not that certain are more or less frequent that usually. The Killers are generally attracted towards the frozen extents of the Country of the Trolls and prefer to drive out the terrestrial monsters that marine. This is why, the Killers of Demons and Dragons are rarer in the armies of Barak Varr. The fortress shelters since always the Guild of Engineers Maritimes, specialized in the construction of the dwarf battleships. Besides a certain number of famous clans have their own building, often built several generations in a perfect position to sail before and always. Since the fortress makes also great use of guns, as well with ground as on sea, the Engineers are present numbers some in its armies and always ready to test on the ground their last improvements. Many are the fortresses to have an Anvil of the Destiny of old times, that of Barak Varr is seldom transferred onto the battle fields because it is preserved in a vast forging mill which overhangs the port, from where its power can be employed to push back possible attackers. Basic units the regiments of Warriors, Principal rafters and Arquebusiers are as present in Throng DE Barak Varr as in that of the other fortresses. The arquebuses have a little more success than the crossbows, but these last are far from being completely replaced, in particular because of their greater effectiveness in the moisture of the spray. The site of Barak Varr and poverty in layer mining of the grounds around make that Rangers and Mineurs are rather not very current. Few regiments that one there meeting are often of passage and come from other dwarf fortresses. One can often cross in the taverns of the port Skrataz, a group of prospectors ready to follow the least money or gold rumour coming from a remote destination. They join to the crews then to go to seek, generally without the assent of the autochtones, the hidden richnesses. As they enjoy to point out, "if they had wanted these treasures, they would have unearthed them themselves for a long time..." The rune representing the maritime door is often reproduced on the shields and the standards of Throng, but one sees there also the symbols of the Gods such as Grimnir, Grungni and Valaya, because certain clans go down from these famous ancestors. The guilds also have their runes represented and their members raise them with pride. Taking into account the flourishing trade, the dwarves of Barak Varr have access to a vast choice of dyeings and fabrics. It is thus hardly
astonishing that its Throng is variegated and present multicoloured uniforms. The dwarf combatant likes to show his richness, especially when invaluable silks and stones are as accessible as on the markets from Barak Varr. In addition to the joy of having a part of its treasure within reach, that makes it possible never to be court of liquidities to trade. The money rings carried to the arm are very current among the sailors of Barak Varr, they thus always have under the hand of a currency exchange having course everywhere in the world. Unit�s Sp�ciales the Killers of Trolls and Giants follows the same tendency that the corresponding heroes and is rare within Throng DE Barak Varr. One can however point out the existence famous Length Drong Silver and his crew of Pirates Killers, originating in this fortress. Other bands of Killers, embarked in the
tracking of a legendary monster, pass there sometimes, but that remains as exceptional as the history of these suicidal combatants. King Byrrnoth Grundadrakk maintains as it should be a guard of Marteliers. The commander of this regiment is responsible for the guard of the keys of the maritime door and those of the fortress. Marteliers are entirely devoted to the king and are his
eyes and its ears. Moreover, they can act as its name to put an end to the disorders. Their presence is enough to make conceal the arguments between dwarves, and they have the means of calming the indelicate visitors. Their role is so closely related to the safety of Barak Varr, which they join Throng only when the king takes itself of it the head. Where there are dwarves, there are Long Beards. Those of Barak Varr are the faithful ones of the king and support it in its effort to protect the traditions. Their richness is even more open than that the their congeneric ones since the foreign visitors are not always conscious of the respect which is due to old, but respect all the richness. Weapons, armours and clothing are thus decorated consequently. What many is
unaware of, it is that practicable portions of Ungdrin Ankor still connect Barak Varr to Karak of the Mountains of the Edge of the World. These accesses are vital for the fortress, but the length of the passages is such as they cannot be maintained in perfect state. Former Engineer Maritime of the name of Knut Krakkerson regularly leads a caravan to vapor through these dangerous tunnels,
thus maintaining open trade route. However, it is to the Wreckers whom it falls to make sure that Barak Varr remains the maritime door of the Kingdom Eternal. In this intention, they patrol without slackening Ungdrin, tracking the grobi, the skavens and any other vermin infesting the places. This crack corps includes/understands the best combatants of the fortress, this is why Throng worthy of this name could not occur from at least a regiment of Wrecker. Their
presence in a forwarding thus gives a good indication of the importance of this one. With regard to artillery, Barak Varr is very well provided. The Guns are particularly numerous there, and one finds there some of the largest parts of the Old World, charged to defend the maritime approach of the port. There are besides competitions between artillerists of various clans to know which has the most precise gun. One can quote celebrates it "Hammer of Grungni", old man nine century old, who makes the pride of the Halfarnson clan. It is reported that its the more valorous feat of arms was to send by the bottom a black arch to a distance of one thousand and half. This exploit was never equalized. The triggerfishes and the catapults have also their place within artillery of Barak
Varr, but are regarded as a little obsolete. However, the direction practises dwarf their still finds a utility like releasing rocks shoed on the bridge of the enemy ships or cutting down the flying creatures more easily than the guns.
Unit�s Rares the gun with flames is impossible to circumvent in the naval actions opposing the battleships to ships out of wooden, and any Engineer while having built is accomodated with arms open to Barak Varr. The guns organ are much rarer because they miss power to penetrate the unfavourable hulls. Although the maritime fortress can make profitable the gyrocopt�res, to date
none of its Engineers controls art to build them. That undoubtedly comes owing to the fact that they prefer to produce gigantic buildings armoured rather than of frail flying wherries. However, Barak Varr has some rare specimens of these machines, but when they are damaged at sea, they cannot be replaced. It is a field where Barak Varr differs from the other dwarf fortresses, namely
employment of mercenaries. This port bubbles of activity and the soldiers of fortune do not fail to forward there, that it is a question of being re-equipped with the best weapons which are, or to seek an employer. It is even possible to cross famous regiments there the such Pirates Killers (come to buy powder and rum), or the Avengers of Vespero (being used as guards body with merchants
til�ens). Since a many conflicts in which the dwarves of Barak Varr take part are more or less related to the trade, it is not rare that the richest clans call upon private armies. By way of example, Throng which attacked the den of the pirate estalien Alphonso Garracha included/understood more human mercenaries (of which celebrates it Daddallo and its Man-birds) that dwarves. In the same way, it is not rare that certain combatants originating in Barak Varr rent their service with foreign Princes. Of these regiments mercenaries, the Company of Torston Tranchebranche is undoubtedly most known. Travellers of Barak Varr "To work hard in the half-light and heat, a dustpan, to supply the boiler. Finally, the life on board a battleship it is as at the house!" Morgrim "A-eye", Engineer Maritime on board Legend of Grimnir. Barak Varr shelters a branch of the Guild of the Engineers which devotes itself to the steamers. There is something in the construction of these giants covered with steel which fascine most megalomaniac of the Engineers, moreover it is well the only place where it is possible and useful to produce such machines. In general, the dwarves do not impassion themselves for the sea, an environment very different from the mountains where they elect usually residence. Moreover, many which is those think that it acts of the field of the elves, and no text in Khazalid mentions the existence of
dwarf boats of open sea with veil or oars. The creation of enough powerful steam engines to propel the paddle wheels of large boats reinforced by steel plates very changed. Indeed, these vessels do not depend on the tides and make fun of the capricious winds. The dwarves needed only water and fuel to conquer the seas. In their spirit, that proves two things: the supremacy of the ground on the other elements, and the fact that what the elves do, the dwarves can do it in better. There are however relatively little battleships in service, so much these machines are complex and expensive to build. The typical battleship is of size equivalent to the galleons of the other races, but each one of these ships is single and testifies to competences and the ideas of its manufacturer. The monitors constitute a class of buildings smaller than the battleships, this
reduced dimension allows them to sail in not very deep water and to go up the rivers. N the other hand, their autonomy is weaker, which excludes their use in open sea. It is rare to cross them out of the Black Gulf and the sea of Til�e, whereas a battleship can go until to Lustrie without stopover. The dreadnought are true floating fortresses, barded French canon laid out on turrets. Rare are the Engineers able to build a dreadnought, and each existing model is a true jewel of technology. It is in legendary Hengist Sourcildrus that one owes the first built specimen. Thereafter largest kings DE Barak Varr marked their passage by financing the construction of a dreadnought. Quite as rare are the nautilus, of the machines able to sail under the waves. It is in Mungrun Martel d' Acier, one of the apprentices of Hengist, which one owes the invention of
these submarines. It is told that not being able to hope to equalize the titanic creation of its Master, it decided to be made a name by developing something the very different one. The result was very advances some over its time and is still to date. The steamers opened the way of the seas to the dwarf tradesmen. Now, where that you combine all over the world, you can meet dwarves, avid to have news of the Mountains of the Edge of the World and drinking again of quite thick
dwarf beer. What the dwarves refuse to admit, it is that they owe the possibility of crossing the oceans with the sailors elves. With their cartographers more precisely, because without precise sea charts, even the most powerful building cannot sail. Barak Varr has its own known marine atlas under the name of Livre of the Charts. It probably acted of a single volume in the beginning, but today it would be adapted more of speaking about Library of the Charts. The latter was fed by statements bought to merchants til�ens however, the sources oldest, these same which made it possible to open the commercial roads, were undoubtedly taken to the elves during the War of Revenge. These documents saved to the dwarves the sorrow to explore the treacherous vastnesses
of the oceans. In own way of example let us quote the mishap of Mungrun Martel d' Acier, which accompanied with its nautilus by the employers estaliens on the way towards Lustrie. It hoped to use it to explore and plunder the ruins of quoted absorbed of Chupayolt. The estaliens had sought of it without success the lasting site of the years, but the dwarves of Barak Varr had a chart by showing the access. One does not know with the Juste what it occurred. Only one of them, a dwarf having lost the reason, managed to return to its home port after thirty years spent on a gal�re of Arabia. Some in Barak Varr recognized in him one of the sailors of Mungrun, however of large globulous black eyes and the webbed claws were all whose poor wretch could remember. The dwarves however remain ready to risk their life for gold, and there is extremely to bet that another forwarding will follow the traces of Mungrun soon.