Smednir - Shaper of Ore
Smednir is a Dwarf deity of some importance, due to his patronage of
metalworking and the refining of ore. In Dwarf legend, it was Smednir who taught his brother, Thungni, the art of craftsmanship and metalworking. Together, these two sons of Grungni and Valaya made a number of the great magical rune weapons of the Dwarf gods and the legendary Dwarf-Kings – including the magical hammer Ghal-Maraz, which once belonged to the great King Kurgan, and was given as a gift to the human warrior named Sigmar Heldenhammer.
Smednir is generally portrayed as a bare-armed, muscular Dwarf wearing a leather apron, with his beard braided into a single plait and thrown over his shoulder away from the flames of the forge. His right hand holds the rune-hammer Azulokrid (“Metal Crafter”).
metalworking and the refining of ore. In Dwarf legend, it was Smednir who taught his brother, Thungni, the art of craftsmanship and metalworking. Together, these two sons of Grungni and Valaya made a number of the great magical rune weapons of the Dwarf gods and the legendary Dwarf-Kings – including the magical hammer Ghal-Maraz, which once belonged to the great King Kurgan, and was given as a gift to the human warrior named Sigmar Heldenhammer.
Smednir is generally portrayed as a bare-armed, muscular Dwarf wearing a leather apron, with his beard braided into a single plait and thrown over his shoulder away from the flames of the forge. His right hand holds the rune-hammer Azulokrid (“Metal Crafter”).
Symbols
Smednir’s main symbol is the anvil, upon which he wrought the great treasures of the Dwarf race and their gods. Priests of Smednir usually wear their beards in a single braid.
Strictures
The priesthood of Smednir and many Dwarf artisans (except Expatriates) must abide by the following strictures:
1. Never knowingly produce an object that is less than the best you could make; to do so dishonours Smednir, your craft and yourself.
2. Never make a weapon or armour for any non-Dwarf who has not first proved their friendship and loyalty to the Dwarf race.
3. Work only with tools that you yourself have made, and keep them well maintained.
1. Never knowingly produce an object that is less than the best you could make; to do so dishonours Smednir, your craft and yourself.
2. Never make a weapon or armour for any non-Dwarf who has not first proved their friendship and loyalty to the Dwarf race.
3. Work only with tools that you yourself have made, and keep them well maintained.
Holy Sites
Most Dwarfhold workshop areas have one or more shrines to Smednir, and his altar is
set up beside those of Grungni and the Clan Ancestors in every Old World Dwarfhold.
set up beside those of Grungni and the Clan Ancestors in every Old World Dwarfhold.
Holy Days
The turn of the year is a major festival of Smednir, marking the completion of an old work and
the beginning of the new. Apart from that, Smednir has no fixed holy days. It is customary to pray to Smednir before beginning any new piece of metal extraction or metalworking, and to give
thanks upon its successful completion.
the beginning of the new. Apart from that, Smednir has no fixed holy days. It is customary to pray to Smednir before beginning any new piece of metal extraction or metalworking, and to give
thanks upon its successful completion.