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Grimnir, Ancestor God of Warriors and Patron of Slayers
Grimnir Ancestor Head
The brother of Grungni and joint husband/brother of Valaya, Grimnir is the patron of warriors, and of Slayers in particular.
During their ancient migration, Grimnir protected the Dwarfs from enemies such as Giants, Dragons, and Trolls. The coming of Chaos brought forth new dangers; wielding two mighty axes forged by Grungni, Grimnir led the Dwarfs against these abominations. After learning about the Warpgate through which the forces of Chaos were entering the world, Grimnir decided to find the ruptured gate and close it with his own hands, even against the advice of Grungni and Valaya. He shaved his head, except for a crest that he dyed orange and spiked with animal fat, and tattooed his body with elaborate patterns that incorporated his personal rune. Dishonoured Dwarfs entering the Slayer cult follow the same ritual today.
Giving one of his axes to his son Morgrim, Grimnir journeyed north singing his death-song. Morgrim followed Grimnir, even though he was urged to turn back. Near Norsca, Grimnir slew the marauding Dragon Glammendrüng. Scarred from that battle, Grimnir cut a claw from the dragon and used it to add elaborate scars to his body in a final ritual preparation for his forthcoming battle.
After attending a banquet in his honour held by the besieged northern Dwarfs, Grimnir
and Morgrim departed. At the edge of the Chaos Wastes, the two fought the Daemon Prince Kragen’ome’nanthal, scion of Khorne, in a titanic battle lasting three days. On the verge of collapsing and bleeding from many wounds, Grimnir struck the Daemon Prince a killing blow, incurring the wrath of Khorne. After resting, Grimnir commanded Morgrim to return, and take his
place as the protector of the Dwarfs. Morgrim watched his father dwindle into the haze of the Chaos Wastes. What became of Grimnir is beyond anyone’s knowledge. Dwarfs do not speak of the matter.
Grimnir is portrayed as a muscular Dwarf, his body covered with tattoos and ritual scars, wearing the spiked orange crest and exotic jewellery of a Slayer. He is clad in chain mail and is armed with the axe Az-Dreugidum (“Waraxe of Doom”).
Symbols
Grimnir’s main symbol is a double-bladed axe, one of the favourite weapons of Dwarf Slayers. When not outfitted for war, priests of Grimnir dress in tunics, breeches, and with a simple cloak with a clasp made of adamantium. They also bear tattoos on their chest and arms, including Grimnir’s rune. Some priests located in Karak Kadrin even wear their hair in a Slayer's crest.
Strictures
The strictures for warriors, initiates, and priests are less severe and are as follows:•Always press home an attack whenever so ordered by a superior.
1. Remain steadfast in defence whenever the enemy vigorously attacks.
2. Always assist a fallen comrade-in-arms.
3. Keep possession of the battlefield no matter how the conflict resolves.
4. Slay as many Dwarf enemies as possible.
For Slayers, the strictures are:
1. Always engage in any combat where the chances of honourable death are highly probable, especially against unfavourable odds.
2. Any cowardice in the face of such combat further dishonours and disgraces the Slayer.
Holy Sites
The largest temple of Grimnir in general use is located in Karaz-a-Karak, where it's dominated by a large statue of Grimnir as he appeared before departing for the Chaos Wastes; the temple's walls
are carved with reliefs depicting the deeds of Grimnir on his journey, as told by the returning Morgrim. The temple in the Slayers' Hall at Karak Kadrin is larger, but only Slayers are permitted to enter.
Another great temple to Grimnir lies in the still ruined part of Karak Eight Peaks, just out of reach of the Dwarfs dwelling in the citadel. Many Slayers have set forth to recapture the temple, but none has yet succeeded.
Sub-Cults
Slayer Cults.
Holy Days
There are no specific holy days to Grimnir. Festivals to Grimnir take place before battle, and after a victory.
During their ancient migration, Grimnir protected the Dwarfs from enemies such as Giants, Dragons, and Trolls. The coming of Chaos brought forth new dangers; wielding two mighty axes forged by Grungni, Grimnir led the Dwarfs against these abominations. After learning about the Warpgate through which the forces of Chaos were entering the world, Grimnir decided to find the ruptured gate and close it with his own hands, even against the advice of Grungni and Valaya. He shaved his head, except for a crest that he dyed orange and spiked with animal fat, and tattooed his body with elaborate patterns that incorporated his personal rune. Dishonoured Dwarfs entering the Slayer cult follow the same ritual today.
Giving one of his axes to his son Morgrim, Grimnir journeyed north singing his death-song. Morgrim followed Grimnir, even though he was urged to turn back. Near Norsca, Grimnir slew the marauding Dragon Glammendrüng. Scarred from that battle, Grimnir cut a claw from the dragon and used it to add elaborate scars to his body in a final ritual preparation for his forthcoming battle.
After attending a banquet in his honour held by the besieged northern Dwarfs, Grimnir
and Morgrim departed. At the edge of the Chaos Wastes, the two fought the Daemon Prince Kragen’ome’nanthal, scion of Khorne, in a titanic battle lasting three days. On the verge of collapsing and bleeding from many wounds, Grimnir struck the Daemon Prince a killing blow, incurring the wrath of Khorne. After resting, Grimnir commanded Morgrim to return, and take his
place as the protector of the Dwarfs. Morgrim watched his father dwindle into the haze of the Chaos Wastes. What became of Grimnir is beyond anyone’s knowledge. Dwarfs do not speak of the matter.
Grimnir is portrayed as a muscular Dwarf, his body covered with tattoos and ritual scars, wearing the spiked orange crest and exotic jewellery of a Slayer. He is clad in chain mail and is armed with the axe Az-Dreugidum (“Waraxe of Doom”).
Symbols
Grimnir’s main symbol is a double-bladed axe, one of the favourite weapons of Dwarf Slayers. When not outfitted for war, priests of Grimnir dress in tunics, breeches, and with a simple cloak with a clasp made of adamantium. They also bear tattoos on their chest and arms, including Grimnir’s rune. Some priests located in Karak Kadrin even wear their hair in a Slayer's crest.
Strictures
The strictures for warriors, initiates, and priests are less severe and are as follows:•Always press home an attack whenever so ordered by a superior.
1. Remain steadfast in defence whenever the enemy vigorously attacks.
2. Always assist a fallen comrade-in-arms.
3. Keep possession of the battlefield no matter how the conflict resolves.
4. Slay as many Dwarf enemies as possible.
For Slayers, the strictures are:
1. Always engage in any combat where the chances of honourable death are highly probable, especially against unfavourable odds.
2. Any cowardice in the face of such combat further dishonours and disgraces the Slayer.
Holy Sites
The largest temple of Grimnir in general use is located in Karaz-a-Karak, where it's dominated by a large statue of Grimnir as he appeared before departing for the Chaos Wastes; the temple's walls
are carved with reliefs depicting the deeds of Grimnir on his journey, as told by the returning Morgrim. The temple in the Slayers' Hall at Karak Kadrin is larger, but only Slayers are permitted to enter.
Another great temple to Grimnir lies in the still ruined part of Karak Eight Peaks, just out of reach of the Dwarfs dwelling in the citadel. Many Slayers have set forth to recapture the temple, but none has yet succeeded.
Sub-Cults
Slayer Cults.
Holy Days
There are no specific holy days to Grimnir. Festivals to Grimnir take place before battle, and after a victory.